We're here at Six Flags Magic Mountain. Today's ride we'll be reviewing for you is Viper. If you don't go blind from the disgustingly ugly hair gel wraps, we get in the trains, pull down the restraints, and away we go. If you look, you get a nice view of X2. But then you are yanked over the top of the first drop. Down you go. While there's a little headbanging, it's pretty tolerable. Then you just go up. Up you go until you reach the vertical loop. That is fun, I guess, but then you hit a set of trim brakes as you go through the turn, where two more loops greet you. Flipping upsidedown twice, you just feel great. Then you rise up into the midcourse brakes. If you sit in the right seat, you'll get some good airtime. After the midcourse brakes, you slowly wander into the batwing. That is fun, since you flip upsidedown once, before soaring back down and soaring back upsidedown and heading your way out of it. Then you hit another pair of trim brakes, then you get a little headbanging as we go through another turn, which brings us into the corkscrews. As we rise up through these corkscrews, you rise out of your seat, and as we fall, you fall back into your seat. Then there's not much left to the ride. You rise up into some straight track. There you can wave to the people on the lift, but then you dip back down under the lifthill, and rise into the brake run. While it's rough, it's not nearly as bad as some people claim it is. I would reccomend going on this once if you've never ridden, or the ride has a short line.
Location: Six Flags Magic Mountain
Built by: Arrow
Last Ridden: January 13, 2018